![]() ![]() When minions get summoned, take them out as fast as you can and Stun the Shambler. While Shambler is going to summon minions next turn, make sure you buff the team with Bloster. While Shambler has no minions and High in stun resistant, Hound Master and Arbalest try Mark and damage it (can use dog treat to make it easier).ĥ. If the Stun buff on shambler disappear, use Hound Master Stun it again.Ĥ. MAA use Bloster to ensure the party can act before Tentacles that Shambler may summon.ģ. In the beginning of the turn, Try return the Hound Master to 1 or 2 rank and Stun the Shambler (89% chance).Ģ. Bring ACC and damage trinket.Ĥ(Verstal) 3(Arbalest) 2(Hound master) 1(MAA)ġ. Bring Arbalest with Mark skill, Mark damage skill. Equipped with Cudgel Weight, Stun Amulet.Ģ. Must bring Houndmaster in 2 rank, with Mark skill, Mark damage skill, Stun skill. Shambler needs a particular party to hunt, in low cost.ġ. I absolute, absolutely hate the design of this boss. That is okay and a fair mechanic, if it didn't shuffle the part almost immediately after regrouping again. It constantly disables my healer and it constantly puts my frontline in the back of the row forcing me to waste at least 2 turns trying to regroup. I can deal with everything it does - from high crit chance tentacles that always act first, to massive stress and to blight stacking on *all* heroes in my squad - but I cannot deal with party shuffling every 2/3 turns(the abhorrent Shambler has 2 turns, making it insane to deal with). It's completely cleared my party 3 times due to it's repeated party shuffling. I've defeated it 2 times(it appeared several times after my torches ran empty), by sheer power of luck. I don't agree with reviews that say DD is purely artificially difficult, but the Shambler comes very close to giving me the impression after all. It's the only miniboss in the game I absolutely despise designwise. The Shambler in all it's forms is easily the former. ![]() But there is a fine line between being blatantly obnoxious and giving the player a chance to actually try and manage the risks and attacks. I very much like the concept of a very harsh unforgiving game. ![]()
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